Street Fighter V Winter 2016

A. General Rules

 

Players are not eligible to win multiple Capcom Cup spots. The Capcom Cup spots are awarded based on the following priority order: (i) Top seeds from eSports.je events (ii) top placements of the option double elimination qualifier held on Saturday 5th November.

 

B. Tournament General Rules

 

Tournament Game: Street Fighter V

Game Settings: Versus, 99 seconds, 2/3 Rounds

Tournament Format

a. Qualifier: Double Elimination Bracket. 2/3 games until top 4, which is 3/5 games;

b. Finals: Double Elimination Bracket. 2/3 games until top 4, which is 3/5 games;

Players may not use any glitch or bug that prevents the game from being played, including but not limited to bugs causing the game to freeze, reset, remove character from play zone or similar results.

C. Tournament Match Play Rules

 

Choosing Sides: When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p). If an agreement cannot be reached, a game of paper-scissors-rock will determine who gets to pick their side.

Choosing Characters: There are 3 methods for choosing characters: Standard Selection, Double Blind Selection, and Side and Character Courtesy. If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.

a. Standard Selection: Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go. Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.

b. Double Blind Selection: Either player must explicitly ask for the Double Blind Selection method before either player chooses a character. When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. Ultras) they will choose and whispers his selection to the Tournament Organizer. The Tournament Organizer then signals the player on the right (2p) to pick his characters and play modes. Once the player on the right (2p) has finished, the Tournament Organizer makes sure the player on the left (1p) sticks to his original choices.

c. Side and Character Courtesy: As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first. This is strictly a courtesy. A player is in no way required to do so.

Playing the Match: Once sides and characters have been chosen, the players should begin the first Game in the Match. The following rules go into effect once a Game ends

a. The Match is over when either player wins the required number of games.

b. Once a player has won the required number of games, the winner of the Match should report the result to the Tournament Organizer.

c. If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.

d. The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.

e. The player who won the last Game is required to keep the same character.

f. The player who lost the last Game is allowed to choose whatever they wish.

Reporting Rule Violations: At some point during the tournament, a player may violate either the tournament rules or the rules for a particular game in a tournament. The following rules apply toward rectifying rule violations.

a. It is the responsibly of the players in the Match to detect all Match Rule violations and report them to the Tournament Organizer immediately.

b. ALL non-gameplay rule violations must be reported to the Tournament Organizer before the Game starts (e.g. the winner switching the characters after winning one Game in a Match).

c. Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeit the round on the part of the person stopping the game.

d. The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match.

e. Stopping a Game in progress to erroneously report a rule violation automatically results in the forfeit of the round by the player who stopped the game.

f. Rule violations must be reported at the time they occur. Otherwise, they will be ignored.

g. A Tournament Organizer is allowed to report any rule violations on behalf of a player.

h. If a Tournament Organizer stops a game to mis-report a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.

i. The only people allowed to stop a Game to report a violation are the Tournament Organizer and the players.

j. If a player accidentally or intentionally stops his game for any other reason, he will be forced to forfeit the round. Examples include accidentally pressing the start button on his controller to pause the match, unplugging his or his opponents joystick, etc. If the game cannot be restarted from the exact point of interruption, the player is forced to forfeit the Game.

k. Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt with directly by the Tournament Organizer. All best attempts will be made to resume the round from where it left off. If that cannot be accomplished, the Game will be replayed with both players picking the same characters and modes.

Reporting Equipment Failure: Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.

a. In the event of an equipment failure, they player has the option to stop the Game in progress to obtain an replacement.

b. If a Game is stopped in progress, the reporting player must forfeit the current round.

c. New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner, the player must continue to play on their current equipment or forfeit the Match.

d. Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. If the player gains an undue advantage by doing so (e.g. charging an abundance of super meter), they must forfeit the Game.

e. A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given ample time to configure his buttons before the next Game begins.

Additional Rules:

a. There will be no ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.

b. A draw match as determined by the game must be replayed, unless the game awards the draw to a player.

c. Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a super on Player 2, but the Critical Art animation is a grab and the damage isnʼt awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.

d. Collusion of any kind with your competitors is considered cheating. If the Tournament Organizer determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.

e. Tournament Organizer has a zero tolerance policy toward violence, threats of violence, and any other forms of threats or intimidation. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban.

f. Gambling is prohibited in and/or around the event hall. Any player that gambles on the property will be immediately ejected from the tournament, and may be banned.

These rules are an attempt to insure that the tournament runs fairly and as smoothly as possible. However, unforeseen circumstances may require a special response, and for that reason the Tournament Organizer reserves the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion.

Introduction and Purpose

 

These are the Rules (“Rules”) for the Street Fighter V tournament at eSports.je, they apply to all of the players in eSports.je Winter 2016. eSports.je Winter 2016 will be divided into two stages:

 

Stage 1: Qualifiers held at the eSports.je hub on Saturday November 5th 2016

 

Stage 2: Finals held at the Digital Jersey hub on Friday November 18th 2016

 

During the qualifiers, players will compete as per the tounrament rules listed in the About section for this competition until we have the top 4 players, these will then progress to the Finals on Noveber 18th.

 

During the finals, 8 players comprised of the top 4 seeds from eSports.je events and the top 4 players from the qualifers will compete for the title of Champion of Jersey, the format can be found in the About section for this competition.

 

 

1. Player Eligibility

 

To be eligible to compete in eSports.je Winter 2016, each player must satisfy all of the following conditions:

 

1.1 Player Age

 

No player shall be considered eligible to participate before his or her 16th birthday, defined as having lived 16 full years, unless parent consent is granted prior to competing

 

1.2 Regional Residency Requirement

 

1.2.1 Resident Defined. For purposes of this Rule 1.2, a player is deemed to be a "Resident" of Jersey if such player has legally resided and been primarily present in such region for no less than twenty-four months out of the thirty-six months immediately prior to such players' participation in the first game of the applicable tournament 

1.3 Special dispensation may be granted by the tournament organizers, reasons can include players having regularly attending eSpors.je events, birth rights in Jersey and other exceptional circumstances.

 

2. Payments to Players; Prizes

 

2.1 Event Prizes

 

During the finals players shall have the opportunity to earn prize money based on their level of performance. This amount will be paid in full to the player.

 

2.2.1 Place Prizes

 

The prize pool for winning the finals will scale depending on the total amount of players that have entered. Should 8 or less players compete in both Stages, the prize for winning the finals will be £60. This will increase by £5 for each additional team that plays in the qualifier up to £100.

 

The player finishing in Second place in the finals will be awarded £30.

 

3. Player Rules

 

3.1.1 Sale of Sponsorship and Related Issues

 

Any player may only sell or manage sponsorship or brand elements for themselves.

 

No person or entity may hold the naming right to more than one player at a time. A sponsor that holds naming rights to a player may not sponsor other players in the tournament in any capacity.

 

3.2 Player Names

 

Names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Names must not exceed 12 characters including spaces. 

 

3.3 Sponsorship

 

An eSports.je player has the ability to acquire sponsors. Sponsorship acquisition is unrestricted. If the sponsor falls under the ensuing limited categories then the sponsorship may not be displayed by the players during the use or play of Street Fighter V, adjacent to  related material, or any eSports.je events. eSports.je officials have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:

 

3.3.1 Gambling Websites: defined as any website that aids or abets the wagering of funds on a sporting/esporting event and/or allows for the wagering of funds in casino games including poker.

 

3.3.2 Non-“over-the-counter” drugs

 

3.3.3 Account sharing/skin selling websites

 

3.3.4 Firearms, handguns, or ammunition providers

 

3.3.5 Websites displaying or related to pornographic imagery or products

 

3.3.6 Products or services from direct competitors

 

3.3.7 Tobacco products

 

3.3.8 Teleco Providers 

 

 

 

4. Player Equipment

 

4.1 eSports.je Provided Equipment

 

eSports.je officials will provide equipment in the following categories to eSports.je players for qualifier and finals matches:

 

4.1.1 Screen and PS4

 

4.1.2 Controllers

 

All eSports.je provided equipment shall be chosen, selected and determined at the sole discretion of eSports.je.

 

4.2 Player-Owned or Team-Owned Equipment

 

Players are allowed to provide equipment in the following categories, which are owned by themselves or their teams, into the match area and use such equipment during official eSports.je matches:

 

4.2.1 Controller/Fight Stick

 

4.2.2 Headset/Headphones

 

All player-owned or team-owned equipment must be submitted to eSports.je officials in advance for approval. Approved equipment will remain onsite with eSports.je officials and will only be accessible before and during the match. Unapproved equipment or equipment that is suspected by eSports.je officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use eSports.je provided equipment instead.

 

At their discretion, eSports.je officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness.

 

4.3 Replacement of Equipment

 

If equipment or technical problems are suspected by eSports.je officials at any time, a player or eSports.je official may request a technical review of the situation. An eSports.je technician will diagnose and troubleshoot problems, as needed. Technicians may request that eSports.je officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of eSports.je. If a player wishes to use personal replacement equipment, the player must use equipment which has been preapproved by eSports.je officials otherwise they will be provided replacement equipment by the eSports.je officials.

 

4.4 Equipment Tampering

 

Players may not touch or handle another players’s owned or provided equipment after a match has started. Players who require assistance with their equipment should ask assistance from an eSports.je official.

 

 

 

5. Venue, Competition Area Layout, and Schedule

 

5.1 Schedule

 

5.1.1 Qualifier Date Schedules

Saturday November 5th 2016 - 19:00 onwards at the eSports.je Hub

 

5.1.2 Finals Date Schedule and Location

 

Friday November 18th 2016 - 19:00 onwards at the Digital Jersey Hub

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