Rocket League Winter 2016

1. eSports.je Winter 2016 Rocket League Rules

1.1. eSports.je Tournament Format

1.1.1. Match Settings

Server: Europe

Game Mode: Private match

Size: 2on2

Format: Qualifiers Bo3, Finals Bo5

Match Time: 5 Minutes

 

1.2. Substitute Players

One substitute is allowed to play for your team during the competition. Substitutes cannot begin playing on a match day already begun. Keep in mind that the substitute must have been on the team roster before the matchday started.

 

1.3. No show

If a team is not ready to play 15 minutes after the scheduled match time, the team not ready will forfeit the match.

 

1.4. Number of players

All matches should be played 2on2. If a player is unavailable on either team, teams may play 1on2 or 1on1 if all players agree.

 

1.5. Disconnects

In the case that a player(s) disconnects, match will be restarted with the same scoreline and players will be asked to wait for the timer to reach the same point in the match that the disconnect occured

 

1.6. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

 

2. Match rules

2.1. Arenas

“DFH Stadium” will be the default arena for every round. Teams can choose to play a different arena as long as both teams mutually agree.

 

3. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. eSports.je reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

Introduction and Purpose

These are the Rules (“Rules”) for the Rocket League tournament at eSports.je, they apply to all of the players in eSports.je Winter 2016. 

1. Player Eligibility

To be eligible to compete in eSports.je Winter 2016, each player must satisfy all of the following conditions:

1.1 Player Age

No player shall be considered eligible to participate before his or her 16th birthday, defined as having lived 16 full years, unless parent consent is granted prior to competing

1.2 Regional Residency Requirement

1.2.1 Resident Defined. For purposes of this Rule 1.2, a player is deemed to be a "Resident" of Jersey if such player has legally resided and been primarily present in such region for no less than twenty-four months out of the thirty-six months immediately prior to such players' participation in the first game of the applicable tournament 

2. Payments to Players; Prizes

2.1 Event Prizes

During the finals teams shall have the opportunity to earn prize money based on their level of performance. This amount will be paid in full to the player.

2.2.1 Place Prizes

The prize pool for winning the finals will scale depending on the total amount of teams that have entered. Should 8 or less teams compete in both Stages, the prize for winning the finals will be £120. This will increase by £10 for each additional team that plays in the qualifier up to £200.

The teams finishing in Second place in the finals will be awarded £60.

3. Player Rules

3.1.1 Sale of Sponsorship and Related Issues

Any player may only sell or manage sponsorship or brand elements for themselves.

No person or entity may hold the naming right to more than one player at a time. A sponsor that holds naming rights to a player may not sponsor other players in the tournament in any capacity.

3.2 Team/Player Names

Names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Names must not exceed 12 characters including spaces. 

3.3 Sponsorship

An eSports.je player/team has the ability to acquire sponsors. Sponsorship acquisition is unrestricted. If the sponsor falls under the ensuing limited categories then the sponsorship may not be displayed by the players during the use or play of Rocket League, adjacent to  related material, or any eSports.je events. eSports.je officials have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:

3.3.1 Gambling Websites: defined as any website that aids or abets the wagering of funds on a sporting/esporting event and/or allows for the wagering of funds in casino games including poker.

3.3.2 Non-“over-the-counter” drugs

3.3.3 Account sharing/skin selling websites

3.3.4 Firearms, handguns, or ammunition providers

3.3.5 Websites displaying or related to pornographic imagery or products

3.3.6 Products or services from direct competitors

3.3.7 Tobacco products

3.3.8 Teleco Providers 

 

4. Player Equipment

4.1 eSports.je Provided Equipment

eSports.je officials will provide equipment in the following categories to eSports.je players for finals matches:

4.1.1 PC & Monitor

4.1.2 Headsets and Microphones

4.1.3 Table and Chair

All eSports.je provided equipment shall be chosen, selected and determined at the sole discretion of eSports.je.

4.2 Player-Owned or Team-Owned Equipment

Players are allowed to provide equipment in the following categories, which are owned by themselves or their teams, into the match area and use such equipment during official eSports.je matches:

4.1.4 PC Keyboards

4.1.5 PC Mice

4.1.6 Mousepads

All player-owned or team-owned equipment must be submitted to eSports.je officials in advance for approval. Approved equipment will remain onsite with eSports.je officials and will only be accessible before and during the match. Unapproved equipment or equipment that is suspected by eSports.je officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use eSports.je provided equipment instead.

At their discretion, eSports.je officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness.

4.3 Replacement of Equipment

If equipment or technical problems are suspected by eSports.je officials at any time, a player or eSports.je official may request a technical review of the situation. An eSports.je technician will diagnose and troubleshoot problems, as needed. Technicians may request that eSports.je officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of eSports.je. If a player wishes to use personal replacement equipment, the player must use equipment which has been preapproved by eSports.je officials otherwise they will be provided replacement equipment by the eSports.je officials.

4.4 Equipment Tampering

Players may not touch or handle another players’s owned or provided equipment after a match has started. Players who require assistance with their equipment should ask assistance from an eSports.je official.

5. Venue, Competition Area Layout, and Schedule

5.1 Schedule

5.1.1 Qualifier Date Schedules

Qualifier - Sunday 23rd October 2016

5.1.2 Finals Date Schedule and Location

Sunday November 20th 2016 - 10:00 onwards at the Digital Jersey Hub

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Competition Management

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