Overwatch Summer 2017

6. Overwatch Game Rules

6.1 Tournament Format

6.1.1 Rule Set - Competitive

6.1.2 Game Mode - Matches 1-10 and Semi Finals: Best of 3, Final: Best of 5

6.1.3 Map Rotation - Single Map

6.1.4 Available Maps - King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde & Oasis

6.1.5 Map Veto Order - Coin Toss Prior to Game

6.1.6 Hero Selection Limit - 1 Per Team

6.1.7 Hero Selection Choices - All Current Heroes

6.1.8 Disable Kill Cam - On

6.1.9 General Rules - In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map.

6.1.10 Control Game Mode Format - Best of 5

Introduction and Purpose These are the Rules (“Rules”) for the Overwatch tournament at eSports.je, they apply to all of the teams playing in eSports.je Summer 2017, as well as anyone listed as part of their team. eSports.je Summer 2017 will be divided into two stages: Stage 1: Double Elimination Knockout Tournament held at the eSports.je hub Stage 2: Semi Finals and Final held at the Digital Jersey Hub During Stage 1, full teams must be put forwarded (of at least 6 players). Teams will be placed into a tournament bracket, using a double elimination format with games running in a best of 3 format. The final 4 teams (the teams that have failed to lose more than once) will gain entry to Stage 2. During Stage 2, the four finalists from Stage 1 will comprise the teams selected to compete for the title of Champion. This will be done in a best of 3 format for the two Semi Final games and a best of 5 for the Final game. 1. Team Member Eligibility To be eligible to compete in eSports.je Summer 2017, each player must satisfy all of the following conditions: 1.1 Player Age No player shall be considered eligible to participate before his or her 16th birthday, defined as having lived 16 full years. 1.2 Regional Residency Requirement 1.2.1 Resident Defined. For purposes of this Rule 1.2, a player is deemed to be a "Resident" of Jersey if such player has legally resided and been primarily present in such region for no less than twenty-four months out of the thirty-six months immediately prior to such players' participation in the first game of the applicable tournament 1.2.2 Substitutes: All teams will be allowed to use a substitute so long as they are an eligible player (see section 1.2.1) and hasn’t competed for another team during Stage 1 or 2. eSports.je must also be notified of any substitution in writing before the start of the next scheduled match. 1.3 Exceptional Circumstance 1.3.1 Should a player not meet this criteria and still wishes to participate, special dispensation may be granted by eSports.je, however such approval must be seeked prior to the player competing. 2. Payments to Teams and Players; Prizes 2.1 Event Prizes During Stage 2 teams shall have the opportunity to earn prize money based on their level of performance in the event. This amount will be paid in full to the team manager, distribution of funds inside the team will not be deemed a responsibility for eSports.je. Please ensure that your team has a written agreement prior to taking place to avoid any issues later in the tournament. 2.2 Place Prizes The prize pool for winning Stage 2 will scale depending on the total amount of teams that have entered. Should 4 or less teams compete in both Stages, the prize for winning Stage 2 will be £360. This will increase by £60 for each additional team that plays in Stage 1 up to a maximum of £600. The team finishing in Second place in Stage 2 will be awarded £120. 3. Team Ownership and Roster Rules 3.1 Team Ownership Restriction No Team Owner or Team Manager or Affiliate of an Owner may own or control, directly or indirectly, or have a direct (e.g., ownership) or indirect (e.g., a contractual arrangement) financial interest, or be an employee or contractor of, more than one Overwatch team. Any buyback provision, right of first purchase, or similar interest in a team shall be treated as a controlling interest in such team for the purposes of enforcing ownership restrictions. 3.1.1 Sale of Sponsorship and Related Issues Any Team Manager may only sell or manage sponsorship or brand elements for the team with which he or she is affiliated. No person or entity may hold the naming right to more than one team at a time. A sponsor that holds naming rights to a team may not sponsor other teams in the league in any capacity. 3.2 Roster Requirements Each team is required to maintain, at all times during Stages 1 and 2, one Team Manager (“TM”) and a minimum of six players (this may include the TM), and up to three substitute players. A Team Manager is unable to be changed during Stages 1 or 2. The collective team will be displayed on the eSports.je website. 3.3 Team Manager Each team will be required to have a designated Team Manager. The team manager will be listed on eSports.je. The team manager can also be a starting player or substitute player on the team. The manager can only represent one team. The manager will be required to be on-site for every game that the team participates in during Stage 2. If the Team Manager is unable to make a game due to an emergency, the TM must assign an interim manager to be on-site instead. 3.4 Roster Submission At a time designated by eSports.je team members before the start of each match, each team must submit their starting team, including six starters and a maximum of two reserves. The Submission must also include all personal information requested about the Team and Team Members by eSports.je. This shall include the Team Members’ In-Game Names (along with desired spelling and capitalisation thereof), as well as the formal spelling of the Team name. 3.5 Substitutions Requests to modify a team’s lineup for the team's games on a regular season week may not be submitted later than 24 hours prior to the start of that match. In the event of an emergency, a team will be given up to two hours to find an immediate substitute for a game. If a replacement cannot be found then the team will forfeit. eSports.je officials will determine if an event qualifies as an emergency. 3.5.1 Substitutions will not be allowed during a series (a best of 3/5), teams may only rotate their roster after the series has been completed. 3.6.1 Team Names, Team Tags, and Player Names Player Names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Player Names must not exceed 12 characters including spaces. No additional special characters will be allowed for team names, or tags. Player Names and Team Names may not contain: vulgarities or obscenities; or other similar character names; or derivatives of products or services that may create confusion. 3.6.2 All Team Tags, Team Names, and Player Names must be approved by eSports.je officials in advance of use in play. Name changes are not allowed except under certain extenuating circumstances, but must be approved by eSports.je officials prior to use in a game. eSports.je officials have the ability to deny a team names/images if they do not reflect the professional standards sought by eSports.je and the team will be required to change their names/images. 3.7 Sponsorship A competing team has the ability to acquire sponsors. Sponsorship acquisition is unrestricted. If the sponsor falls under the ensuing limited categories then the sponsorship may not be displayed by the players during the use or play of Overwatch, adjacent to Overwatch related material, or any eSports.je events. eSports.je officials have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors: 3.7.1 Gambling Websites: defined as any website that aids or abets the wagering of funds on a sporting/esporting event and/or allows for the wagering of funds in casino games including poker. 3.7.2 Non-“over-the-counter” drugs 3.7.3 Account sharing/skin selling websites 3.7.4 Firearms, handguns, or ammunition providers 3.7.5 Websites displaying or related to pornographic imagery or products 3.7.6 Products or services from direct competitors 3.7.7 Tobacco products 3.7.8 Teleco Providers 4. Player Equipment 4.1 eSports.je Provided Equipment eSports.je officials will provide equipment in the following categories to eSports.je players for Stage 1 and 2 matches: 4.1.1 PC & Monitor 4.1.2 Headsets and Microphones 4.1.3 Table and Chair At the request of players, eSports.je officials will provide the following categories of equipment for use in Stage 2 eSports.je matches: 4.1.4 PC Keyboard 4.1.5 PC Mouse 4.1.6 Mousepad 4.1.7 Overwatch Licence 4.1.8 Official PS4 Controller 4.1.9 Official Xbox One Controller All eSports.je provided equipment shall be chosen, selected and determined at the sole discretion of eSports.je. 4.2 Player-Owned or Team-Owned Equipment Players are allowed to provide equipment in the following categories, which are owned by themselves or their teams, into the match area and use such equipment during official eSports.je matches: 4.2.1 PC Keyboard 4.2.2 PC Mouse and cord holder 4.2.3 PC Mousepad 4.2.4 Official Xbox One controller 4.2.5 Official PS4 Controller In the match area, players may not bring, use, or wear any headsets and/or microphones, other than those provided by eSports.je. All player-owned or team-owned equipment must be submitted to eSports.je officials in advance for approval. Approved equipment will remain onsite with eSports.je officials and will only be accessible before and during the match. Unapproved equipment or equipment that is suspected by eSports.je officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use eSports.je provided equipment instead. At their discretion, eSports.je officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness. 4.3 Replacement of Equipment If equipment or technical problems are suspected by eSports.je officials at any time, a player or eSports.je official may request a technical review of the situation. An eSports.je technician will diagnose and troubleshoot problems, as needed. Technicians may request that eSports.je officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of eSports.je. If a player wishes to use personal replacement equipment, the player must use equipment which has been preapproved by eSports.je officials otherwise they will be provided replacement equipment by the eSports.je officials. 4.4 Computer Programs & Usage Players are prohibited from installing their own programs and must use only the programs provided by eSports.je. This includes the warm-up area computers. 4.5.1 Voice Chat. Voice chat will be provided only via the native system used in eSports.je provided headsets. Use of third-party voice chat software (e.g., Skype) is not permitted. eSports.je officials may monitor a team's audio at the discretion of eSports.je. 4.5.2 Non-Essential Equipment. It is prohibited to connect non-essential equipment, such as cell phones, flash drives or MP3 players, to eSports.je computers, for any reason. 4.6 Audio Controls Headphones must be placed directly on a player’s ears, and must remain there for the duration of the game. Players are not permitted to obstruct the placement of headphones by any method or place any item, including hats, scarves or other articles of clothing, between the headphones and the player's ears. Any medical reasons must be stated prior to the tournament should exceptions be needed and will be granted at the discression of eSports.je 4.7 Equipment Tampering Players may not touch or handle another player's owned or provided equipment after a match has started. Players who require assistance with their equipment should ask assistance from an eSports.je official. 5. Venue, Competition Area Layout, and Schedule 5.1.1 Team Managers. Managers may be in the match area during the match prep process, but must leave prior to the pick/ban phase and may not return until after the end of the match (unless listed as a team player). 5.1.2 Wireless Devices. During Stage 1 & 2, wireless devices, including mobile phones and tablets, must be powered off while the players are involved in active play, including during pick/ban phase, pauses, remakes, and between games of multi-game matches. eSports.je officials will collect such devices from players in the match area and return them after the end of the match. 5.2 Schedule 5.2.1 Stage 1 Date Schedules Stage 1 will be split over the following dates Matches 1 & 2 - 4th June Matches 3 & 4 - 11th June Matche 5 - 18th June 5.2.2 Registration for teams will close on May 28th at 23:59 5.2.3 Stage 1 Timing and Organisation Teams will be presented with a game time from a Sunday between the hours of 1PM and 9PM, failure to attend the qualifier will either count towards a loss for the team or a disqualification from the tournament. 5.3 Stage 2 Date Schedule and Location Semi Final A - June 25th - Digital Jersey Hub Semi Final B - June 25th - Digital Jersey Hub Final - June 25th - Digital Jersey Hub 5.4 Team attendance 5.4.1 During stage 1 teams are expected to be at the location of the match 30 minutes prior to the scheduled start. During this time they are to ensure their configurations are correct, including voice communication with their team. Should configurations be incorrect during the start game, a pause will not be provided and players may chose to continue, change configuration during play or forfeit that game. 5.4.2 Should a team be unable to field a team 15 minutes post the scheduled start time, that team will forfeit the first game in that series, each subsequent 15 minutes without a full team will see another round awarded towards the opposite team until enough rounds are won to meet the best of criteria. 5.4.3 During stage 2 teams will be communicated arrival times for all players by eSports.je 6. Overwatch Game Rules 6.1 Tournament Format 6.1.1 Rule Set - Competitive 6.1.2 Game Mode - Matches 1-10 and Semi Finals: Best of 3, Final: Best of 5 6.1.3 Map Rotation - Single Map 6.1.4 Available Maps - King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde & Oasis 6.1.5 Map Veto Order - Coin Toss Prior to Game 6.1.6 Hero Selection Limit - 1 Per Team 6.1.7 Hero Selection Choices - All Current Heroes 6.1.8 Disable Kill Cam - On 6.1.9 General Rules - In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map. 6.1.10 Control Game Mode Format - Best of 5 7. Media and Image Requirements 7.1 Team Requirements 7.1.1 Each team that reaches Stage 2 will be required to have each team member's photo taken for use on the live stream, failure to adhere to this may result in a disqualification of the team. 7.1.2 Teams reaching Stage 2 will also be required to attend a live interview at the Digital Jersey Hub prior and post any games held for a Questions and Answers segment during the live stream, failure to attend these may result in non payment of any prize money earned during game play. 7.1.3 Teams are required to pose for pre and post game team photographs, failure to do so may result in non payment of any prize money earned during game play.

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